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Here are Fallout 76's patch notes for December 11, December 13 on consoles

Fallout 76 is a shared-globe multiplayer survival game for Xbox Ane, PC, and PlayStation 4. The title marks an all-new direction for Bethesda's establishing post-apocalyptic part-playing series, allowing groups of survivors to explore, build settlements, and uncover secrets of West Virginia. Information technology's a multiplayer experience which requires you to work together and class alliances.

Bethesda has a reputation of creating great stories, but its technical prowess is bottomless to say the least. Fallout 76 is the latest championship to suffer from a host of issues at launch. Bated from the horrendous performance problems, in that location are server issues that need to be addressed, non to mention the broken quests. It seems like the studio is aware of all of these problems — they're hard to miss — and has promised a serial of patches.

Today, December 11, 2022, Fallout 76 got a new patch that modifies the C.A.Thou.P. and improves various operation issues. Yous tin read the complete patch notes below. Information technology also includes SPECIAL resetting and new display settings for PC. The console patch is expected on Thursday, December xiii.

Patch Version

ane.0.iii.10

Highlights

Hither are a few of the major changes coming with today's patch.

C.A.M.P. Construction Improvements: Small obstructions volition now be automatically removed when you place objects on meridian of them, assuasive you to more than easily build where you desire.

C.A.M.P. Placement Improvements: Y'all will at present exist notified when you log into a world and your current C.A.M.P. location is occupied past some other player. If you stay in that world, you lot can identify your C.A.K.P. dorsum down for gratuitous somewhere else. If yous decide not to place your C.A.M.P. and join a new globe where your space is unoccupied, it volition exist automatically placed in its original spot.

SPECIAL Re-speccing: Upon reaching level 51, and every level thereafter, you'll be able to choose whether yous want to unlock a new Perk Card or reallocate one SPECIAL indicate.

Push-to-Talk: We've implemented a button-to-talk hotkey for Voice Conversation on PC then that you can decide when to speak up and when to remain silent.

New PC Settings: We've added Field of View and Depth of Field sliders so that you can further customize your view in-game. 21:ix Resolution Support: On PC, you tin catch an even wider view from those gorgeous Appalachian vistas, considering Fallout 76 now supports monitors that use 21:nine aspect ratios.

General

Operation: Several improvements have been fabricated to in-game performance.

Stability: The Fallout 76 game customer and servers have received additional stability improvements.

Fine art

Lighting: Exposure values have been adapted for outside environments, allowing them to appear brighter in night conditions.

Rest

Loot: .308 Ammo dropped by creatures has been reduced. Players will now receive .308 Ammo in stacks of 1 – 5, rather than up to 12 for a single kill.

Loot: Super Mutants volition now drop Gunpowder one-half as often, and the chance for boosted loot has been reduced. Caps are guaranteed boodle on Super Mutants until level 16.

Scorchbeast Queen: Will now land on the basis more oft.

Workshops: Players no longer gain XP when crafting at a public Workshop.

C.A.1000.P, Crafting, and Workshops

Bulldozing

Rocks, small trees, and other small objects no longer prevent players from building items in those locations.

These obstructions are now automatically removed upon constructing objects and structures in C.A.M.P., such every bit Foundations.

Placing an object to remove an obstruction and then removing that object, will cause that obstruction to reappear after some time or upon logging dorsum in.

Military camp Placement

A notification will at present be displayed to players upon logging into a world if their current C.A.Grand.P. location is occupied past someone else.

If they to choose remain in that world, they volition be able to identify their C.A.M.P. in a new location for costless.

Alternatively, if the actor decides not to place their C.A.G.P. in a new location, and instead joins a new earth, their C.A.M.P. volition be automatically placed back in its original location—provided that spot is unoccupied.

Additional Changes

C.A.Thousand.P.: The percent of a C.A.Yard.P.'s Budget that is existence taken upwards past stored items and Blueprints volition now appear in the Budget bar.

C.A.Yard.P.: While in build manner, players can now toggle the left joystick on controllers, or press "Q" on PC, to switch view between objects that tin be built and those that cannot.

Windmill: The ability produced past the Windmill has been increased from 3 to 12.

Workshops: Players can now purchase Atomic Shop items directly from the Workshop carte du jour.

Progression

SPECIAL Re-speccing

Every fourth dimension a player levels-up later on level fifty, they tin now choose whether to unlock a new Perk Bill of fare or transfer one previously allocated SPECIAL indicate from one category to some other.

This change is non retroactive for characters that have already progressed beyond level 50 only volition use to every level-upwards they achieve going frontward.

If a thespian chooses to reallocate a SPECIAL point on leveling-up, they volition be unable to select a new Perk Carte for that level, and vice-versa.

Re-speccing details take also been added to the "Perks" section of the in-game Help bill of fare.

Quests

Upshot Quests: A 15-minute cooldown timer has been added at the stop of each Enclave Event Quest.

Upshot Quests: XP reward amounts have been reduced for the post-obit Outcome Quests: Fertile Soil, Collision Class, Tea Time, Guided Meditation, Distinguished Guests, Boxing Bots, Line in the Sand, Protestation March, Grafton 24-hour interval, Patrol Duty, Jailbreak, Back on the Beat, and Feed the People.

Additionally, the cooldown timer that begins later on starting each of these Events has been increased from 48 minutes to ane hour and 12 minutes.

User Interface

Push button-to-Talk

A Push-to-Talk setting has been added for Vocalisation Chat, and is set to the Caps Lock cardinal by default.

The "Toggle E'er Run" hotkey, which used to exist set on Caps Lock, has been moved to the "/" key by default.

Both the Caps Lock and "/" hotkeys can be rebound in the Controls Menu.

Depth of Field

A Depth of Field slider has been added and can be adapted in the game'south brandish settings carte.

Field of View

A Field of View slider has been added and tin can be adjusted in the game'south brandish settings menu.

The Field of View slider can be adapted in increments of 5, to a maximum of 120, and a minimum of 70.

21:ix Resolution Support

The game client volition now automatically notice and apply the correct display resolution for monitors that use 21:9 resolutions.

Additionally, various 21:9 resolutions can be selected in the game'southward brandish settings menu.

Boosted Changes

AFK Timer: The timer that disconnects players after a menses of inactivity in-game has been increased from 10 to xxx minutes, and the alert prompt volition at present display 3 minutes, rather than ane minute, prior to existence disconnected.

Atomic Shop: Items that accept recently been added to the Atomic Store now display a "New" icon, and new items will at present sort to the forepart of their associated subsections.

Diminutive Shop: Particular subtitles in the Diminutive Shop have been moved to the top of particular images.

Compass: Maximums take been implemented for each blazon of marking that can appear in the compass, and up to lx markers in total tin can be visible at one time:

Up to 10 markers each for quests, locations, hostile players, and enemies.

Up to 8 markers each for neutral players and targeted enemies.

Up to 4 markers for teammates.

Players tin notwithstanding use their Pip-Boys to toggle tracking off for private quests if they'd prefer to reduce them amount of quest markers in the compass, and on-screen.

Bug Fixes

Stability and Operation

Performance: Fixed an issue that could crusade the role player to encounter an infinite loading screen when Fast Traveling.

Performance: Addressed hitching that could occur during combat in Nuke Silos.

Operation: Addressed an issue that could cause reduced performance and displayed a red-text error when viewing the Map, Map Menu, Perk Screen, or a Notation.

Performance: Addressed an event that could cause hitching on the Perk Bill of fare when sharing a Perk Menu or unequipping a shared Perk Menu.

Operation: Addressed a operation effect on Xbox that could occur while traveling in The Mire.

Performance: Addressed an issue that could cause reduced functioning after a Wendigo screams.

Stability: Addressed a crash that could occur when accessing the transfer menu afterwards picking upwardly a Power Armor Chassis.

Stability: Addressed a crash that could occur if a Squad Invite was automatically declined afterwards not beingness accustomed or rejected.

General

Achievements: Winning the Monster Mash event past collecting the well-nigh candy now correctly awards the associated Achievement/Trophy for console players.

Achievements: Killing the Scorchbeast Queen during the Scorched Earth effect now correctly awards the associated Achievement/Trophy for console players.

Achievements: Completing the Breach and Clear consequence now correctly awards the associated Achievement/Trophy for console players.

Graphics

Animations: Ghouls in the Vault-Tec Agricultural Inquiry Center's basement no longer hitch while playing their move animations.

Animations: Super Mutants inside the Eastern Regional Penitentiary no longer hitch or stall while playing their movement animations.

Animations: Stock-still several issues causing Vertibots and other cargo bots to showroom odd movement behavior when landing.

C.A.M.P.: On consoles, objects built by the thespian volition no longer temporarily appear completely blackness upon joining a globe.

Character Models: Other players' graphic symbol models will no longer display visual bug when a loading screen completes afterward exiting a building.

Graphics: Fixed a visual consequence that could cause wooden objects and structures to display blurry graphic effects.

Graphics: On PS4, flames and fire effects now render correctly, and no longer only display smoke and embers.

Graphics: Fixed an effect on PS4 that could crusade objects within edifice interiors to appear very dark.

Graphics: Fixed an effect that could cause shadows and lighting to flicker in some environments and inside certain buildings.

Graphics: Flamethrower Traps no longer display dark hexagonal objects while firing.

Graphics: Corrected a visual issue affecting smoke produced by the Cooling Towers at the Thunder Mountain Power Plant.

Paints: Modding Combat Armor after applying Paint no longer prevents the Paint from appearing.

Ability Armor: On Xbox One, visual artifacts will no longer appear in the upper corners of the screen while wearing Ability Armor in the rain.

Weather: Objects in the earth will no longer appear to flicker while it is raining.

Weapons: The Minigun's butt no longer appears partially transparent while previewing it in the Inspect carte.

Weapons: Beingness attacked while using a Chainsaw no longer causes a "tunnel vision"-like graphic effect to appear on-screen.

Weapons: The Pitchfork Flamer mod no longer displays a blocky green texture when previewing it at a Weapons Workbench.

Weapons: An extra bolt no longer appears when previewing Crossbows in the Audit, Trade, or Transfer Menus.

Weapons: Burn down, Heated, and Electric visual furnishings at present announced correctly when previewing weapons in the Change and Inspect menus.

C.A.G.P., Crafting, and Workshops

Blueprints: Fixed an event that could foreclose a Blueprint from beingness placed and crusade a "Cannot place detail: Selected item is floating." mistake to brandish, even if the placement preview showed the intended location was valid.

Blueprints: Fixed an issue that could prevent a Design from being placed without displaying an error message, even if the placement preview showed the intended location equally valid.

Blueprints: The placement preview for a Blueprint that contains floating objects will no longer occasionally brandish a green outline despite beingness unplaceable.

Blueprints: Attempting to place a Pattern by snapping it to an existing structure will no longer appear acceptable, or allow placement, if it would cause objects to overlap.

Blueprints: Fixed an outcome that could let creation of a Blueprint that exceeded the Blueprint Budget.

Containers: Fixed an exploit that could enable unlimited detail storage.

Doorways: Can now exist correctly snapped to floors that are fastened to Stairs.

Recent: The Recent tab in the Build Menu volition at present correctly display objects that take recently been built.

Scrapping: Stock-still an upshot that could permit a player to unintentionally scrap their Pip-Male child.

Stairs: Can no longer be placed in a way that causes them to prune through Roof objects.

Stored: Addressed an exploit that could crusade items in the Stored tab to get duplicated.

Stored: Storing a variant of an object that the histrion has not yet learned how to build will now cause that item to exist converted to a variant the player can build. If no variants have been learned, the stored particular will be converted to its base of operations version.

Air current Chimes: Tin now correctly be attached to Walls in C.A.M.P.south.

Workbenches: The list of available crafting materials at the Power Armor Station now updates correctly upon modifying a suit of Power Armor.

Workshops: After Powering upward a Power Plant, Ability Boxes at the plant now correctly produce 400 Power, and Power Boxes at surrounding Workshops produce 100 Power.

Workshops: Car models no longer reappear subsequently being removed by building an object on top of them.

Enemies

General: Stock-still an event that could cause enemies to remain stationary while they were out of combat.

Bee Swarms: Are no longer invisible.

Honeybeast: No longer drop more Adhesive than intended, and at present instead driblet a stack of 1 – two Agglutinative on death.

Mirelurk Queen: The Mirelurk Queen's acid set on no longer deals more damage than intended.

Scorchbeast: The Scorchbeast in the Glassed Cavern can no longer fly through walls.

Items

Aid: Fixed an issue causing Bobbleheads and Magazines to spawn at a lower rate than intended. These items should now announced xvi% more ofttimes.

Apparel: Buying Wearing apparel from a Vendor volition now correctly add that item to the histrion's Inventory.

Armor: Stock-still an exploit affecting sure armor types that could allow players to gain unlimited carry capacity during that play session.

Caps: Addressed several exploits that could allow players to proceeds Caps more speedily than intended.

Power Armor: Fixed an event that could let ii players to simultaneously activate the same suit of unowned Power Armor.

Power Armor: Information technology is no longer possible to transfer more than than i Fusion Core into a suit of Ability Armor.

Serums: Now correctly apply Mutations when consumed, and Mutations practical in this mode now correctly appear in the Pip-Boy's Effects tab.

Vendors: Items that do not have a Cap value can no longer be sold to Vendors.

Weapons: Applying a Precise Stock mod to the Pipe Bolt-Activeness Pistol no longer increases its rate of burn.

Weapons: Attacking some other player with a Cryolator no longer drains their Activity Points exterior of mutual PVP.

Weapons: Fixed an event that could preclude Plasma Pistols from dealing damage.

Weapons: Projectile weapons no longer fire at the player's feet when aiming at a downward angle.

Quests

Personal Matters: Fixed several issues that could prevent Evan from spawning correctly.

An Ounce of Prevention: The T-Type Fuse quest marker at present correctly appears to a higher place the container that contains the fuse. Additionally, an optional new objective has ben added to assist players discover a way into Greg'southward Mine Supply.

Chow Line: This Daily Quest tin no longer be repeated multiple times per day.

Dropped Connectedness: Boodle that is left behind by other players later on completing this event is now correctly cleared when the event restarts.

Events: Players tin now correctly join Consequence Quests subsequently Fast Traveling to a nearby location and walking into an active Event expanse.

Feed the People: Fixed an issue in which completing the Feed the People Event Quest granted Canned Meat Stew to all players on the server, rather than just the quest's participants.

The Missing Link: Collecting the Uplink now correctly clears the Retrieve the Uplink quest pace.

Line in the Sand: Waves of Scorched no longer walk into the walls of Fort Defiance when attempting to reach the Sonic Generator.

Scorched World: Fixed an consequence that could cause this event to be completed immediately after it began.

Scorched Globe: Players who impairment the Scorchbeast Queen volition now correctly receive 2 Military Commendations when she is killed, even if they did not land the killing accident.

Perks

Critical Savvy: No longer allows the player to use a Critical Strike if the Critical Meter is not completely filled. Fix it Skillful: Bonus immovability added to armor is no longer suddenly lost after being hit a few times.

Light-green Thumb: The double harvest benefit of this Perk no longer incorrectly applies to Mothman Eggs.

Heavy Gunner: No longer incorrectly benefits the Auto Grenade Launcher.

Shotgun Perks: No longer incorrectly benefit the M79 Grenade Launcher.

Strange in Numbers: Now correctly increases positive Mutation effects by 25%, rather than 50%, when on a team with a player who has Mutations that grant bonuses to SPECIAL stats.

Weapon Artisan: Bonus immovability added to a weapon is no longer of a sudden lost later using the weapon a few times.

Histrion vs. Player

Weapon Impairment: Addressed an outcome that could prevent high-level weapons from dealing damage during PVP.

Team: When attacked by a actor who is on a team, the target volition at present correctly enter mutual PVP with the entire team upon returning fire to whatsoever of the assaulter'south teammates. If the target was besides on a team, returning burn will begin mutual PVP between both teams.

Turrets: Will no longer burn on another player who is attacked by the owner of those Turrets outside of common PVP combat.

Social

Friends: Friends who take been Blocked now remain visible in the Friends List. This should help players unblock a friend who they may accept blocked accidentally.

Friends: Friends who have been Blocked or Ignored will now brandish a "(Blocked)" or "(Ignored)" tag side by side to their account name in Friends List.

Friends: Friend status in the Social Menu will now correctly update to Online, Offline, or Main Menu.

Social Bill of fare: Players in the Social Menu are now correctly sorted first past those who are Online in the aforementioned world, Online in another earth, at the Main Menu, Offline, Ignored, Blocked, and finally, by alphabetical society.

Social Menu: Players on PC who use controllers can now correctly access the search field found at the bottom of the Social Carte.

Social Card: Players in the Recent Players listing no longer display an Online, Offline, or Master Menu status.

Teams: Players will no longer be placed into a team solitary if the player they previously invited disconnects from the game.

Teams: Attempting to accept a team invite after the squad'due south leader has left the squad will no longer crusade an error bulletin to display.

Teams: Team members who exit the game will be removed from the team after logging back in. If the squad leader disconnected in this style, another team member will become the leader.

Teams: Stock-still an issue that could forestall Team Invites from being displayed to the player.

Audio

Game Book: On Xbox, the game'due south sound book will no longer fluctuate when looking through a weapon's scope.

Holotapes: Choosing "Play" upon finding a Holotape in the earth while using the "Quick-Male child" version of the Pip-Boy no longer prevents its voiceover from playing.

Audio Effects: On PS4, current of air audio effects at loftier altitudes now fade out rather than ending abruptly.

Radio: Playing a Holotape while listening to Appalachia Radio no longer causes a filibuster when the radio transitions to the next song.

User Interface

Atomic Shop: On PC, clicking the "Back" button while viewing an particular'due south detailed description no longer causes that particular's details overlay to persist on-screen.

Atomic Shop: The clickable area on item buttons in the leftmost column in the Atomic Store now correctly matches the size of the buttons.

Atomic Shop: Addressed an outcome that could prevent items in the Diminutive Shop from loading correctly for players on console.

Atomic Shop: Fixed an consequence that could prevent fanfare from playing, or crusade it to stop early, later on making a purchase.

Diminutive Store: Clicks volition no longer fail to annals forth the bottom edge of the screen when attempting to purchase Atoms while running the game on PC with a 16:10 monitor resolution.

Challenges: The "Level Up" Daily Challenge no longer remains completed when Challenges reset on a new day.

Containers: Weight values no longer shift slightly to the left when viewing a container's inventory.

Graphic Settings: Addressed an event that could cause Graphic Settings to automatically default to Low for some graphics cards, despite being able to back up higher settings.

Hotkeys: Rebinding Jump to a mouse button now correctly causes the "Search" and "Alter/Repair" prompts to display the updated hotkey.

Keypads: Attempting to access a keypad being used by some other player will now correctly display an mistake message stating that the keypad is in utilise.

Localization: Carry weight and current Cap totals no longer appear truncated in the lesser-correct corner of the Map in the Chinese game customer.

Localization: Password characters are no longer missing from the note in the storage room in Camp Venture in the Polish version of the game client.

Localization: Fixed an issue that could cause text to disappear or appear misaligned in hackable Terminals in the Korean version of the game customer.

Localization: Wall and Floor Décor section titles in the C.A.Thousand.P.'s Build Carte no longer appear truncated in the Traditional Chinese game client.

Power Armor: Fast Traveling with Power Armor that was purchased in the Diminutive Store no longer removes the Atomic Store logo.

Power Armor: While wearing Power Armor and playing in 21:ix attribute ratios on PC, raindrops and other visual furnishings now correctly extend to the edges of the screen.

Quest Tracker: Fixed an upshot that could cause placeholder text to display to teammates in the quest tracker equally the squad leader progressed through a quest.

Respawn: Choosing to respawn at the nearest Map Marker no longer occasionally causes the player to encounter an infinite loading screen, a blackness screen, or an error message. Settings: Fixed an event on PC that could allow the game client's visible expanse to extend beyond the bounds of the monitor.

VATS: Melee attacks will now correctly increase the Disquisitional Meter.

Workshops: The notification that appears when a player is prompted to retake a previously owned Workshop no longer displays placeholder text.

Looking ahead, the team says that it wants to bring "new content and game systems" that add together to life in Westward Virginia. New "Vaults" will be opening, and the game will even get a faction-based thespian vs. actor mode.

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